Procs
proc getRefreshRate(this: ptr PlaydateDisplay): float32 {....raises: [], tags: [], forbids: [].}
proc setFlipped(this: ptr PlaydateDisplay; x: bool; y: bool) {....raises: [], tags: [RootEffect], forbids: [].}
proc setInverted(this: ptr PlaydateDisplay; inverted: bool) {....raises: [], tags: [RootEffect], forbids: [].}
proc setRefreshRate(this: ptr PlaydateDisplay; rate: float32) {....raises: [], tags: [RootEffect], forbids: [].}